Armchair everything

July 3, 2009

Wii Game Review: Tiger Woods PGA Tour 10

I’ve never been a big fan of golf games on consoles.  The button pushing just left a great deal of somethings to be desired.  But I saw potential in the Nintendo Wii and the Wii-mote system for sports games.  The basic Wii Sports package had a short golf game in it, a mere 9 holes, and only 1 course, but it showed me the potential for game play in such games.  I ws intrigued enough to begin considering the Tiger Woods golf game.  When I began looking at the game, I noticed it was only a few more weeks before Tiger Woods PGA Tour 10 would be released, and with the new Wii-Motion sensor attachment.  So I held off buying the game, and it was worth the wait.

The biggest addition to the franchise, and the Wii in general is the new Wii-Motion sensor attachment for the Wii-Motes.  This new sensor addition allows the system to pick up on rotation of the Wii-Mote in addition to the usual motion sensor aspects.  With the sensor attached, the system will pick up on left-right rotation, beyond the usual up-down, left-right cardinal movements.  For a game like Tiger Woods, and I can imagine for games like tennis, this adds a wonderful new layer of “realism” and game play.

The game itself is pretty straight forward.  It plays almost exactly like real life golf.  Anyone who has ever picked up a club will have no problem settling into this game out of the box.  More so on the Wii, as if you use the Wii-mote as a golf club, as you will get a real feel of playing.  This is unlike either the PS3 or X-Box systems, where you would still be using a traditional controller set up.  In other words, on the Wii this is an active participation game, where on any of the other consoles, you;d still be sitting on the couch.

The games has several game modes, from casual play (pick a course and go), a career mode (where it’s really at), a “party” mode (multiple players in a casual setting), and several on line features.  The real meat and potatoes of the game lay in the career mode, which is standard for most sports games.  Just like many other sports games, be it MLB, or Madden, or what have you, you create your golfer from the ground up.  The customization is fairly extensive, and perhaps over done given the level of details you can adjust.  I’m not one to bother adjusting my eye widths or tinkering with chin shapes, but there are those that do, and it’s here for them.

As with other similar games, you can set your player’s statistics.  As you progress through the game, you will gain experience points, by making good shots, meeting challenges, and winning tournements, which you can then spend to improve your player.  Unlike other game however, the experience points are specific to the skills, with a general category which can be used for any skill.  So just because you have great drives off the tee, doesn’t mean your putting will improve.

Once you have your player, you can begin in one of three categories: PGA Tour; FedEx Cup; Tournament Challenge.  So far, I have only played the PGA Tour.  In this mode, you start as a rookie amateur golfer.  You have a certain set of objectives to meet to gain your Tour card, after which you can compete with the Pros.  The game will provide you with hints and tips as you play, and if things seem to be going badly, will even offer to ease the difficulty for you.  I have yet to earn my Tour Card, but I’ve still managed to achieve several trophies and win several challenges.

The other career modes, FedEx Cup and Tournament mode, are also accessed from the “My Career” screen.  The FedEx Cup is just as it is in real life.  Individual tournaments and a combined scoring in the chase for the Cup.  The Tournament mode allows you to compete in historical tournaments, against the actual players in those tournaments.  I haven’t tried this one yet, as I’d like to improve my game a great deal before going up against the likes of Nicklaus, Palmer, and Woods.

As you progress, you will get opportunities for things like sponsors, who give you bonus cash for using their gear in tournaments, endorsements, and the like.  This will unlock more items in the club house, such as clubs, clothing, balls, and other gear.  You can adjust what you bring to the course at your leisure, making changes in nearly every aspect.  Club selection prior to a tournament may be important, so be sure to check what you have before each round.

All types of golf tournaments are present in game.  There are match play events, standard tournaments, skins games, and scrambles.  Some are four day tournaments, some less.  The various PGA tournaments, amateur and professional are here to be played, and on the associated courses.

The course selection here is impressive.  All the majors are covered, as are several of the smaller courses.  Every course from Bethpage to St.Andrew’s in accounted for, and are accurately rendered in game.  On of the neater on line features of the game is that you can have the game connect to the Wii Weather Channel and play in the actual weather conditions for that course.  Just as in real life, weather can be a significant factor in how a course plays.

Once you’ve created a profile and a golfer, you can use that golfer in any mode, on or off line.  You can earn some experience points (but not cash) from casual play or in party mode, so it’s worth your while to do so.  The only mode where you don’t (or at least not thaty I’ve noticed), is in Frisbee Golf.  Yes, Frisbee Golf.  Anyone who had a gym class in the 80’s, or spent time on a college campus in that era, will remember this.  It’s silly, it’s fun, and it’s a good easy family type game.

The online aspects, other than the afore mentioned weather connect, are interesting, though I have yet to try most of them out.  One mode allows you to “play along” with the real pros.  So, when say the Masters comes up, you can play along with the real Pros, and compare your game score to their real life scores on the same course on the same day.  There are also online tournaments where you compete against other players, and happen on a regular (weekly I believe) basis.

No matter what mode you choose to play, or at what difficulty, I highly recommend going through the tutorials.  Especially if using the Wii-motion sensor.  In a departure from the usual, these tutorials are actually worth while.  Even if you are an experience golfer, going through the tutorials will give you the feel for the game play, and how to make use of the various features and sensor capabilities.  It will also show you the various differences in some options, such as between classic and precision putting, and how to intentionally do a draw or fade (aka hook or slice).

While I am certain that graphically the PS3 and Xbox versions blow the Wii version out of the water, the game play on the Wii more than makes up for it.  As I said, it’s a more “natural” game play with the Wii-mote compared to the traditional controllers.  You take your stance, then back swing and swing through.  The Wii-mote system is sensitive enough to pick up on the actual force of your swing, so you can control how much force you use in a natural way.  Just like using a real golf club.  It is all very intuitive and wonderfully easy to pick up.

Putting is the same way, no matter which mode you choose to use.  The classic mode is what has gone before.  Anyone who has played a Tiger Woods game prior to this will be familiar with this mode.  It’s an easier (supposedly!) method of putting, geared now more towards the casual and new player.  The precision mode allows for greater individual control, from putter choice, to angles, spin, and strength of putt.  Personally, I much prefer the precision putting to the classic mode.  I just found it easier to assimilate into my game play, and found it a more “natural” choice.  YMMV as usual.

So far, I have progressed about 6% in my career.  I’ve only won 2 tournaments, The Highlands Challenge at Turnberry, and the European Shootout at St.Andrews.  The Highlands Challenge was a 16 player natch play tournament.  After winning round 1 on a play off hole, I quickly dispatched my remaining opponents by the 15 hole in each successive round.  This win earned me a “Player of the Month” trophy ball (there is one for each month).  I then struggled through three more tournaments before the European Shootout.

I only wish I could play like I did at the European Shootout.  After a +1 first round, I shot a -9, -11, and -11 to finish the tournament at a whopping -30!  This was by and far the most impressive game of my life.  I eagled (2 under par) 7 holes, including a par 5.  I was consistently sinking 40+ foot putts, and in successive rounds hit all fairways, then all Greens in Regulation (GIR).  I set course records for lowest score in a round (tied the record actually), fewest putts, most fairways hit, and most GIR.

I can’t quite give this a perfect score.  I’d like to, but Tiger Woods PGA Tour 10 suffers from the same issue as every other sports game out there.  That problem is the commentary.  It doesn’t matter what game it is, be it Tiger Woods, MLB09, Madden, NCAA sport game of choice, or what not, the commentary tracks universally suck.  The canned comments get real old real fast.  You play through once with it on, and that is more than enough.  No matter the game, the canned dialogue is generic at best, and inappropriate at worst.  It fast becomes an annoying distraction, and really doesn’t add anything to the game play.  Play with it on once, then turn it off.

Even so, I think that this is by far the best sports game out there, especially on the Wii.  The game play aspects alone makes this more than a worth while pick up.  If you have any interest in golf, this is a game for you.  One of the selling aspects of the game is how professionals say “it will help improve your game,” so it will also appeal to regular golfers as well.  I will say this, it can help your real life game, especially if you have a hook or slice in your swing.  I myself have “corrected” my usual slice (to a degree at least), and improved my putting approach.  And where else can you get 72 holes of golf in 2 hours, and feel like you’ve actually played 72 holes?

9/10

June 13, 2009

A box of Cheeze Makes for a Fun Weekend

Last week, I placed a “hefty” order with Amazon.com.  I would venture to say that 90% of was pure “cheeze” entertainment.  Movies and TV shows on DVD, that while never going to win any awards (at least none to be proud of!), were staples of Staurday and Sunday afternoon fare back in the day.  Kids today are spoiled with the various movie channels, genre specific channels, and the advent of home videos that the joy that many of us felt, lounging in front of the TV (it was analog-RIP, and we only had the over the air channels), on a weekend afternoon, watching absolutely rotten movies and TV shows.  Heck, ABC even had Friday Night Movies as a regular feature.  But all that has been consigned to the dust bins of history, and the nostalgia of us that remember.

So, as I said, I placed an order with Amazon, dropping a small wad on some of those cheezey movies and shows of my youth.  OK, so not all of it was cheeze.  I did get the first season of NCIS, so I’ll exclude that from this commentary.  But the rest of it was pure Saturday morning and afternoon fare.  Some it was “retro,” dating to the early to mid 1970’s, a bit from the 80’s, and a bit that is “modern.”

For “conniseurs” of such fare, I highly reccomend looking for the “Midnight Movies Double Features.”  I picked up two of these, at a very reasonable price ($8-$9 each).  The first was one I had wanted for a long time.  I kept passing it over for quite a while, but since I could not find it locally anymore, I broke down and ordered it through Amazon.  This is the “Midnight Movies Double Feature” of “The Land that Time Forgot,” and “The People that Time Forgot.”

I first saw these on a Saturday afternoon, probably sometime around 1979 or 1980.  I think local channel WRGB 6 showed them.  “Land” is based on an Edgar Rice Burroughs story.  In short, it’s about the survivors of a torpedoed merchant ship who are picked up by a German U-Boat in 1916, and find themselves on an island where evolution works in a very different fashion.  The big star of the movie is Doug McClure.  Fans of the Simpsons may find the name tantalizingly familiar, and with good reason.  The Simpson’s character “Troy McClure” is a combination of Doug McClure and Troy Donoghue, two “heart throbs” of the late 1960’s early 1970’s. Fans of “classic” Dr.Who will notice one Anthony Ainley, aka The Master, in this movie as well.

This is far form Academy Award winning film making.  And that’s a good thing.  It’s a fun action adventure movie.  It doesn’t try to be anything other that faithful to the original source material.  The same can be said for the sequel, “The People That Time Forgot.”  The sequel does have a late in the film appearance of McClure, but the main star is Patrick Wayne (son of John Wayne) and Sarah Douglass (later to appear as the evil queen in Conan the Destroyer).  Both films can be considred “period pieces,” given that the original ERB stories were written at the end of WW1, and reflect that era wonderfully.

The other “Midnight Double Feature” I picked up has “War Gods of the Deep” and “At the Earth’s Core.”  “At the Earth’s Core” is another Doug McClure vehicle, this one also having Peter Cushing and Catherine Munro.  This is another movie based on an Edgar Rice Burrough’s story.  It’s a straight forward Victorian science fiction story, much like many of ERB’s contemporaries like Jules Verne.  Simple story line is a Victorian era scientist and his assistant build a giant drilling machine and travel to a strange land beneath the Earth’s crust.  Just like any of the various versions of “Jouney to the Center of the Earth,” it has the same basic premise, and a few anachronisms.  Even so, it’s another fun bit of esacpism, a good way to kill a couple of hours without feeling cheated.

“War Gods of the Deep” is a Vincent Price movie.  Unlike the previous three films, this one is loosely based on a poem by Edgar Allen Poe (City in the Sea).  It is also known as “The City Under the Sea” and “The City in the Sea.”  The film also features Tab Hunter, another one of those pretty boy actors of the “beach bingo” era.  The film has a slight Lovecraftian over tone, with an under water city, and merman type slaves.  Anyone who has played the video game “Bioshock” will see more than a passing resemblance to many of the settings and characters.  In many ways, this is a fairly typical Vincent Price piece.  Price plays a tyrannical, megalomaniacal ruler of the under water city, whose own ambitions eventually lead to his downfall.

What needs to be remembered in all four of these films is when they were made.  The most recent is from 1976, 33 years ago now (ouch!).  So one must keep that in mind when viewing, as the special effects and such are definitively dated.  However, once you get beyond that (which is a problem for many younger viewers), one will find some find performances, excellent cinematography, and quality writing.  If you are a fan of action adventure movies, and not just the shooting and explosion packed films made since the 80’s, then definitely drop the $15-$20 for these two double feature movie packs.

This brings me up to a staple of Saturday morning viewing in the mid-70’s, Land of the Lost.  Oh this is terrible TV is so many ways, yet is thoroughly enjoyable none the less.  Yes, I know, the effects are horrible, the green screen work is lousy, and all too apparent.  The stop motion animation is not even up to Ray Harryhousen standards.  The acting is B-List at best, and dinner theater at worst.  Yet the actual stories, the writing is rather good.  It’s a shame to a degree that such visions were never properly realized on screen.

Anyone who grew up in the 70’s will remember this series, as long as they had access to a TV on a Saturday morning.  Park Ranger Rick Marshall and his daughter Holly, and son Will are trapped in another dimension, brought there while rafting.  The show lasted three seasons, and a total of 43 episodes.  The show wandered from prehistoric creatures (all those dinosaurs), to dimensional time travelling (Enik, The Marshalls, and various “guests”), to high end Science Fiction (the pylons, weather control, etc).  This was another creation of Sid and Marty Krofft, also known for creating HR Puffnstuff.

OK, I fully and freely admit that I got this one purely for nostalgia’s sake.  So far I’ve watched the first disc of season 1.  It’s both as bad, and as wonderful as I remember it being.  Perhaps that’s just the rose colored glasses of youthful memories coloring my perceptions, but what the heck.  If anything, I appreciate the writing far more than I ever did as a child.  The effects are truly, painfully dated, and on the cheap.  Yet is has this wonderful Dr.Who quality to it, though I must say that Dr.Who and the BBC did it all better, and on a tighter budget.  Even so, I found it quite relaxing to lie on the couch  and watch this.

I did not however, get the lunch box set.  I just got the regular boxed set of all three seasons.  I just couldn’t justify the extra cash for the lunch box edition.  Not to mention I’d have no place to put it.  ;)   I’m gathering that these sets have been released to coincide with the motion picture version about to come out.  Previously, the seasons had been available, but only as individual sets.  I do not plan on going to see the movie version.  Why?  One, it’s a Will Ferrell movie.  I don’t care for anything in which he stars.  They tend to be terribly unfunny.  Ferrell is best as a supporting actor, not a lead.  Second, I just can’t get past the idea of Holly getting the hots for Rick.  Eeeewwwww.  I don’t care if in the movie she’s not his daughter but an admirer.  I have been forever poisoned by the original series characters, so all I can see is an incestuous relationship, even if it isn’t.

I also found a great deal on all three seasons of Tripping the Rift.  This animated series had a good run on the SciFi channel on cable a few years back.  This humorous animated series follows the crew of the Jupiter 42 on its escapades across the universe.  They go from one one misadventure to another.  This is a fairly humorous send up of just about every SciFi show ever made.  Obviously swipes at Star Trek and Star Wars abound, along with far more subtle, and not so subtle references to many other SciFi classics and not so classics.

This is definitely an adult oriented series.  Between the language and overt sexual references and banter, and graphic, though cartoon violence, this cannot be reccomended for anyone under the age of 14.  Even so, I still find this to be a fun romp through space.  It is witty and incisive in its writing, and in the voice acting,  It’s pretty much all CGI, and that is very clear.  But it works extremely well for this series.  Dorph Bobo alone is worth the price of admission.

So, I should be more than set for entertainment for a while.

June 10, 2009

And the fun continues…

Shock and awe.  That has to be what the reeling ex-Mjaority Leader Malcolm Smith is feeling right now.  And it just keeps piling on..

From the latest news reports, Smith has lost it all, even if the Democrats somehow regain control of NY’s Senate chamber.  The latest indictaes that even if the Democrats retake control, Smith will be ousted from any and all leadership positions.  Even the efforts of The One’s political team are sacraficing Smith in a counter-coup bid.  The problem with this is that if the Dems do regain control, then who will be elevated to the vaunted leadership positions?

That’s the question for the Democrats.  If not Smith, then who?  Carl Kruger and Tom Stachowski are two options, but the rumor mill, from many sources, seems to point to them flipping sides to join Espada and Monserratte.  But I would venture that if Smith is sacraficed, then these two would “remain in the fold,”   especially if they are offered the top two slots as President of the Senate and Majority Leader.  However, given their generally more conservative leanings, I doubt they will be acceptable to the City-crats.  Reuben Diaz sr could be the wild card in all this.  He’s stated that he won’t switch sides, but will he support a counter-coup  if Smith is involved?  Diaz was one of the “gang of four” who threatened Smith to back the GOP back in January.

Then there’s our accidnetal governor, David Patterson.  He’s losing ground at every turn.  The latest polls show him to be the least popular governor in the nation.  That’s pretty impressive given his predecessor’s antics, and the ancilliary hubub concerning former Senate Majority Leader Joe Bruno.  Patterson is being put to the test here, and is failing each and every time.  Is it any wonder that AG Andrew Cuomo has not weighed in on this business?  Not really, as the weaker Patterson is, the easier his time to get the gubenatorial nomination will be.  Provided Patterson decides to run that is.

But it gets worse for the “reform agenda” Democrats.  NYPIRG, the NY Public Interest Group, a noted left leaning organization, has come out in favor of the GOP’s coup. “We believe, on first cut (the new rules) are another step in the right direction,” said NYPIRG Legislative Director Blair Horner.  Ouch.  That one goes straight to the Democratic agenda.

Oh for sure some have come out vocally against this move, beyond the politicians that is.  A few hundred gathered at the Capital to voice their displeasure.  A survey of those involved, from watching the news coverage, shows the usual lunatic leftist, and a fine selection of various special interest groups who stand to have thier own agendas side lined by the loss of their political allies.

I fully expect this to end by Friday.  I doubt any serious legal action will happen, more so as AG Cuomo seems to be trying very hard to stay out of teh fray.  Going so far as to ignore Smith’s “extortion and influence peddling” charges against Espada and Monserratte.  No matter what the DNC robocalls are encouraging those involved to report to Cuomo.

Ah, NY politics.  Gotta love it.

Some reading links:

Fred Dicker (NY Post)

NY Post Coverage

Capital News 9

Joe Bruno on the events

June 9, 2009

More fun and games in Albany

Filed under: Albany, David Paterson, GOP, NY, NY Legislature, Politics, Sheldon Silver, media — deaconblue @ 7:05 am
Tags:

Poor, poor, Malcolm Smith.  He’s had the power in the Senate for less than six months, and now it appears he has already lost it.

Local news reports are indicating that two “rebel” Democrats have opted to side with the GOP to take the leadership positions away from Smith and his control.  Pedro Espada and Hirum Monserratte have apparently, and publicly, decided to caucus with the GOP to form a new power bloc.  While both Espada and Monserratte have declared that they are not switching parties, you can bet your last dollar that Smith, and the NY Democratic party will visit a world of political hurt on those two come election time.

So now we have Malcolm Smith (D) and Dean Skelos (R) both claiming to be Senate Majority Leader.  We also have the supposed election of Espada to be President of the Senate.  Now the wrangling begins, not only in the eyes of the public, through the media, but through the courts.  Guranteed it will happen.  Smith is claiming to anyone who will listen, that this “palace coup” was illegal, and took place while the Senate was out of session.  However, there appears to be questions as to if the session was actually gaveled closed, or if Smith just thought so when he left the chambers, or was merely informed that was the case.  Details I’m sure will continue to emerge as this bit of political theater goes on.

David Patterson, our esteemed governor, has also weighed in on the matter.  However, he failed to really make any sort of impact.  We all know he’s close friends and allies with Malcolm Smith, and thus has a vested interest in seeing Smith remain on top in the Senate.  If anything, he has only added to the rudderless confusion surrounding the state of affairs in the NYS Legislature.  Can’t wait to see what Prince Silver has to say when he chimes in, probably today.

I’d like to thank all those NY’ers who voted these prats into office.  You get what you pay for folks, enjoy it!

May 8, 2009

Manny who?

Manny, Manny, Manny.  We always knew you were an idiot, but this?

By now, everyone in the Baseball, heck the whole sports world, knows that Manny Ramirez, the highly paid outfielder for the LA Dodgers, has been suspended, without pay, for 50 games for failing a Performance Enhancing Drug (PED) test.  He becomes the biggest name to have been suspended since active testing began.  It’s a first time failure, hence the “mere” 50 game ban.  Bet the McCourt’s and Dodger’s brain trust are loving this.  Especially after all the hoopla in the offseason before he resigned with Los Angeles.

Now, for those of us who have watched Manny since he came up with the Indians way back when, we knew he was mercurial at best, and down right looney at worst.  While he never went to such strangeness in Cleveland as he did in Boston, he still had those “Manny being Manny” moments.  He’s always been one to just be in his own world, be it on or off the field.  He just did his own thing, and never a care for who thought what of him.

Even so, this PED test failure comes as a bit of a shock.  Unlike many others who have been linked to various PEDs, Manny was not one of them.  Even with his strange behaviors, no one ever made any sort of even vaguely sustainable links between Ramirez and PEDs.  Now, one could argue now that PED’s are the cause of much of Manny’s behavior quirks.  But IMO that’s just hind sight.  No, I think this is just as Manny said in his statement, he was an idiot.  He should have done more checking on what he was being given, and if it would fall under the banned substance rules of MLB.  He admits to this in his statement, and accepts “responsibility” for his actions, and will not challenge the suspension.  Oh, and he does have a point, in that he has passed some 15 previous PED tests administered by MLB.  So, in the absence of any further information, I will take Manny at his word (such that it is).  He’s taking his lumps, and that should be that.

I found it unsurprising that the media rather than talking primarily to the Dodgers, instead went to Boston.  After all the drama that surrounded Manny and his exit from the Red Sox, it was obviously where reporters thought they’d get some sort of sallacious details.  Unfortunately for them, the Sox weren’t so obliging.  Yes, Dustin Pedroia talked a bit, as did David Ortiz, and Terry Francona.  Yet in each case, they weren’t all that interested in giving scandalous details to reporters, even if they had any.  The general gist of the comments can be summed up as: “Manny’s in LA, not in Boston.  He’s not here, so why should we talk about him?”

This leads me to the man who “replaced” Manny Ramirez in Left Field for the Sox, one Jason Bay.  While Bay did not put up those lights out kind of numbers Manny could after he came over from Pittsburgh, he did more than enough to cement himself as an important part of the Red Sox team.  But his start this year has been outstanding.  He’s produced in the clutch (take that Mariano Rivera!), has been getting on base consistently (tied for the MLB lead in walks), driving in runs, and swiping the occasional bag with ease.  Further more, he’s as far removed from Manny personality wise as one could possibly get.  Not to mention a better defensive Left Fielder.  Bay is a fairly quiet (but not reclusive) player, who prefers to let his efforts on the field speak for themselves.  He’s much more a team player than Manny, and not one to seek, or even be found on the tabloid pages.  Basically, he’s the ideal Red Sox player.

So, like many in Red Sox nation, I’ll keep saying “Manny who” anytime he gets mentioned.

Bluray Review: Star Trek TOS Season 1

Filed under: Play Station 3, Star Trek, media — deaconblue @ 2:30 am
Tags: ,

Ahhh, Star Trek, The Original Series (TOS), on Bluray.  Many a geek has been waiting for this to be released.  This release is second only to Star Wars in terms of geekdom waiting for it.  If any series is desrving of a high definition treatment, Star Trek is it.

Fans will not be disappointed by this set.  The episodes have been digitally remastered, and though I’m only through disc 2 (there are 7 in the set), so far I have not seen any print errors that slipped through.  The picture quality is simple out standing.  Sharp, clear, vivid, makes the viewing aspects of these espisodes thoroughly enjoyable.  Sound has also been remastered into 7.1 surround sound, which does enhance a lot of the “backgtound sounds” of each episode.  Things like the electronic hum of panels, the “whossh” of the doors, all comes through in a “natural” way.

The big things to be found is in the reworked special effects, digitally enhanced matte paintings, and the reworked special effects in space shots.  For the most part these new effects are seemlessly integrated.  They are not done in such a way that they appear out of synch with the episodes.  Well, for the most part.  In the very first episodes, such as “Where No Man Has Gone Before,” the enhanced effects can be a bit jarring.  This is mostly due to the surrounding technology being a bit “behind the times” to produce say a screen image next to it.  Even so, using the same episode as an example, they have done some wonders to enhance the over all feel of the episode and story.  A great, if subtle example is in how they digitally tweaked the matte painting backgrounds for Delta Vega, tweaking colors and such to better reflect the stated time of say in story, and to give greater depth to the painting to enhance the sense of scope.

Purists may still rejoice though.  The episodes are also on each disc in their “original” though remastered formats.  Original mono sound track, original effects and all.  These versions are “merely” digitally cleaned up, but otherwise left unaltered.  There is the ability to switch between the two versions while watching, so one may compare the original recordings with the new enhanced versions.  It’s quite an interesting thing to do.  Though as usual, your milleage may vary.

The special features are a mixed bag so far.  There is the usual bits on “making of” and some commentary.  The first disc has a “double enhanced” track for “Where No Man Has Gone Before.”  One one side you have pop up information boxes on items and characters, providing a bit more depth to some of the one shot characters and special items seen in the episode.  On the other side you get some commentary from a variety of persons, some involved in the remastering, some in the original episode, and Bjo Trimble (who can be annoying).  Paul Carr (Lt. Lee Kelso in the episode) steals several moments with his commentary.

Any fan of Star Trek, or of SciFi in general should get this set.  At around $100 it’s not cheap, but it is oh so worth it.

April 11, 2009

PS3 Game Review: MLB09 The Show

With the regular Baseball season in full swing now, it’s past time to put up my review of this latest entry.

There is good and bad to be had in MLB09.  I’ve had the game for a few weeks now, and wanted to get in a good deal of play time in various modes before putting everything down in writing.  Baseball fans will still enjoy this title immensely, and there is plenty of enjoyment to be found in the various game play modes.

The main strength of MLB09 is their propietary Road to the Show (RttS) mode.  In this mode you create your own player, and try to build a MLB career with them.  You start by customizing your player.  The degree of customization available is impressive.  While most people won’t be spending that much time adjusting chin size, it’s there for those that do.  You can set just about everything for your new player.  Age, vital statistics, skills, position, uniform number, and so on.

You then have a choice.  You can either enter the draft, and take whatever team team drafts you, or go the free agent route and try to sign on with the team of your choice.  I took the draft option with my 1B player, ending up with the Los Angeles Angels of Anaheim.  At this point, it’s on to spring training.  It’s tough to make the team as an 18 year old rookie.  I didn’t do it.  Instead I was sent to AA for my first pro season.  Due to some injuries at the ML level, I was promoted to AAA after about 6 games.

You must take advantage of your opportunities, just like in real life.  I made the most of my promotion, and stuck at the AAA level.  I didn’t make the 40 man roster at the end of the season, and began my second year in AAA.  Spent the entire year in AAA, no try out for the majors.  End of contract, and the Angels offered me a 6 year deal to be the major league starter.  Cut it back to 5, as I did want to be able to “move on.”

If you are on your teams 40 man roster, you get to go through spring training.  This is unlike previous versions where if you were on the MLB roster, you just fast forwarded to the regular season.  This gives you more chances to improve your player in a more balanced way, so you don’t skew one way then another during your career.  The other great feature to be had, both in spring training and in the regular season are coach called for training sessions.  This could be extra batting practice, featuring specific pitches, or base running training.  These allow you to put your generated skill points into other areas, and give you a better over all skill set.  I haven’t played as a pitcher yet, so I don’t know what training sessions they get as yet.  I’ve also heard that there is fielding sessions, but I haven’t had one of those as yet.

Your progression is tied more intimately to your skills.  Yes, your stats matter, but your skill levels are more important.  Much like the actual majors, they won’t rush you to a higher level if they feel you aren’t ready for it.  This can be a bit frustrating for a player “languishing” in AAA, but if you meet the majority of your in season goals, and improve your skills across the board, you can still rise quickly.  Case in point, in my 3rd pro year, I was the starting 1B for the Angels.

So far, I’ve found the balance in playing to much improved over previous versions.  In MLB07, it was just too easy to hit 60 HR with a .400+ average.  In MLB08, getting stolen bases was ridiculously easy.  I had over 200 SB in one season.  In MLB09, the balance has been quite refreshing.  The statistics and what you can generate are far more linked to your skill levels than ever before.  A player with only say a 40 in power isn’t going to hit many home runs, no matter how well you hit.

I’m sure that as I progress to higher skill levels, the ridiculous numbers will follow, but so far, they’ve been more than reasonable, and reflect the skill progression I’ve made in game.  In my second MLB campaign, I’ve started off rather well, with very reasonable statistics.

The other modes can be just as fun.  Manager mode can be real frustrating, just like real life.  Having to sit and watch your players choke is just awful.  But managing your bull pen, giving signals is as much fun in game.  Franchise mode is for the budding GM in every baseball fan.  Take a team, and to your best Theo Epstein impression.  It’s not always as easy as you think.  Injuries and problem players will tax your patience at every turn.  Then add inn budget concerns, from revenue to spending allocations, and you see why these guys make the money they do.  It’s not all just player management.  Season mode is pretty straight forward.  You play out the season.  Some player movement happens, but you pretty much just use the stock rosters.

However, while there has been some great additions and improvements, there has been a bit of a back slide in some areas.  Mainly these are graphix issues.  The camera can be a pain in the ass, with players disappearing, odd angles that don’t allow you to make plays, or views of peoples feet in the stands (this happens a lot in Minnesota).  There is also an issue of players running through walls to make catches (really annoying), the ball disappearing as it comes at you while hitting, and the usual “super fielding” ability of the AI.  There is also an issue with the announcers saying the wrong name for a player.  This only happens with computer generated players, but it can be disconcerting.  It also happens with pinch hitters, where the hitter is not who is announced.

The AI itself still sucks badly.  It makes very strange decisions all the time.  David Ortiz bunting with the bases loaded and no outs.  A-Rod batting lead off.  Sending players for an extra base too often with the wrong base runners on.  The AI bunts far too often, and in all the wrong situations.  The defensive AI also makes odd choices at times, going to the wrong base, or just always taking the easy out.  Take for example a situation where you are up by a run, there’s a runner on third and 1 out.  The batter bunts, the pitcher fields it.  Instead of going home, where the runner would be out, he goes to first, allowing the run to score and tie the game.

The in season manager interactions could also stand to be tweaked.  In my current RttS season, I’m second in the AL in RBI’s, and Mike Scioscia is whinging about my “lack of RBI production.”  Say what?  Only Dan Uggla has more RBI than I do, and I have 31 RBI in 25 games.  What lack of production?  So I haven’t had an RBI in 2 games.  That’s a bit touchy, more so as the team won those two games.

The music provided with the game is OK.  Nothing special, and at least you can turn off anything that annoys you.  Same with the voice announcers Matt Vasgersian, Dave Campbell, and the god-awful Rex Hudler.  Hudler has to go.  Get anyone else.  Well, maybe not Ken Harrelson, but someone else for sure.  The commentary beyond Vasgersian is lame at best, and pathetically awful at worst.  Far too often, the commentary is off by a wide margin, inappropriate to the situation.  But, like with the music, it’s easy enough to turn off, and you don’t really miss anything.

On the whole, this is a mixed bag of terrific improvements, and awful backslides.  If you like the franchise, and are into the whole create a player thing, the bugs and such are little more than annoyances.  Otherwise, you may find some of the frustration to be more than it’s worth.

7.5/10

March 21, 2009

PS3 Game Review- Resident Evil 5

Without a doubt, this will be the early odds on favorite for Game of the Year (GOTY).  One of the more highly anticipated games of 2009, this does not fail to deliver the goods.

The game picks up some time after the events of Resident Evil 4.  You take the reigns as Chris Redfield once again, this time as an agent of the Bio terrorism Security Assessment Alliance (BSAA).  You are teamed up with Sheva Alomar, another BSAA agent, to investigate an occurrence of Bio Organic Weapons (BOW) research in an unnamed West African nation.  The usual and expected Resident Evil antics happily follow.

Game play is essentially the same as in Resident Evil 4.  The view is an “over the shoulder” view, with some specific views, such as when you use a sniper rifle.  Movement, aiming, combat actions, and the like are all ports of the RE:4 system, so those who have played RE:4 will already be familiar with them.  I must admit it took me a bit to get used to them again after playing so much Call of Duty, and it having been so long since I played RE:4.  Even so, it all came flooding back in short order.

Unlike previous Resident Evil games, there is a strong co-op play element here.  It is not necessary to play co-op to complete the game, as the co-op AI is fairly intelligent for once.  Not perfect, but more capable than many games.  It does not pay usually to get too separated from one another, as if either you or your partner dies, it’s game over.  With such a strong co-op aspect to the game, there are some “new” commands to work with that are situation specific.  If you or your partner is trapped or pinned by the enemy, there is a command to help them out (or call for help), which is indicated once you are in range.  If you or your partner are dying, you can rescue them by getting close enough and pressing the O button.  Doing so will restore just enough health to get you or your partner out of the dying status, but you better have an herb or first aid spray ready.  In addition, there are several situations where you will have to separate yourself and your partner to get past an obstacle or to gain an item.  One will “assist” the other in a jump, which will be indicated on screen.

The co-op play aspect is very central to the game.  While not necessary to have a partner to play with, I can see where it will enhance the game play.  I have not yet tried co-op in any form.  You can play co-op both online or off line.  Off line is split screen, so having a “big screen” TV will be an asset here.  Otherwise I suspect you will lose detail, and the play will actually be hampered by the lack of ability to see enemies approaching your partner.

Combat, as previously stated, is the RE:4 engine, just refined a bit.  Weapon combat is relatively unchanged.  You aim, you fire, repeat as needed.  Where the noticeable improvement comes is in hand to hand combat.  In the right circumstances, you get opportunities for some “special” hand to hand attacks.  As an example, Chris Redfield can do some nasty upper cut type punches, knocking back and stunning enemies, and in some cases, kill an enemy.  Sheva has some of her own as well, but I haven’t had an opportunity to try them out yet.

The weapon assortment is nice.  The weapons are all real world items, from the M92 pistol, to an RPG-7 type launcher.  I’m not quite sure why there are 3 different models of sniper rifle though.  There just isn’t quite enough variation between them honestly.  In total, there are: 4 Pistols (M92F, H&K P8, SiG P226, M93R); 4 shotguns (Ithaca M37, M3, “Jail Breaker,” “Hydra”); 4 SMGs, though 2 are Assault Rifles (Vz61, AK-74, H&K MP-5, SiG 556); 3 Sniper Rifles (S75, Druganov SVD, H&K PSG-1); 3 Magnums (S&W M29, L.Hawk, S&W M500).  Ther are some “special wepaons” as well.  There is a grenade launcher (like the ARMSCORP rotary launcher), the mentioned RPG-7 style launcher, a stun rod (suped up cattle prod), a long bow (so you can go all Rambo), a Gatling Gun (think Jesse Ventura in Predator), and at times, some turret weapons, mounted on trucks or fixed emplacements.  Just as with RE:4, you can buy upgrades for each weapon, increasing various aspects.  Unlike RE:4, there is no “mysterious merchant” from which to get items and upgrades.  Instead, you can buy before you resume a game, after you die, or between chapters.  This is a good/bad thing.  The good is that if you get stomped, you get a chance to upgrade after dying.  The bad is that you don’t get an in game opportunity mid chapter as in RE:4.

The enemies are a varied assortment of bad guys from previous Resident Evil games.  I mean, who knew that having played the Resident Evil: Outbreak series would ever come in handy?  Most of the opposition are variants from RE:4, the Las Plagas infected zombie types, and such.  The bosses are interesting for the most part, with varying degrees of difficulty.  There are a few “old friends” who make their appearance in the game as well.  I won’t go into details here as I don’t want to spoil any of the story elements.

The story itself is interesting.  The designers and writers have definitively moved the game story on, and are not just rehashing the same scenario over and over.  OK, so they are in a very broad sense, but the devil is in the details.  The biggest change is the setting.  Instead of being in a dark urban setting, or in a claustrophobic base set up, you are in the wide open of West Africa.  No brooding storm clouds hang over head, it’s not perpetual night.  The sun shines brightly, sometimes too brightly (to be expected in a tropical clime).  The various open spaces, such as the villages, are actually more troublesome than the close confined spaces of previous games.  If you’ve ever seen the movie (or read the book) Black Hawk Down, there are several scenes in game which will evoke those same images.  The combat situations tend to be short, intense affairs, and can come somewhat unexpected.  I say somewhat, in that you know something is going to happen, but the timing is just off enough to throw you a bit.

A quick note here on the game story and the Resident Evil: Degeneration movie.  While it is far from necessary to have seen the movie for the game’s story, it will give you just a bit more back story to the bad guys in game.

The graphics and sound design on this game are superb.  The cut scenes are extremely well rendered, using motion capture technology to improve the movements of characters.  Much like many of the current generation games, the scenery itself is worth just taking a moment to look around.  The villages are wonderful in their details, the shading and light sourcing is paid careful attention to (shadows are “correct”), and the characters and enemies move “naturally” (though there are still moments where things don’t look quite right).  The sound is well done as well.  Not only do you get the “background noise” of an environment (wind, water dripping, machinery, etc), but even “proper” sounds of running enemies, and things going crash when they get shot or knocked over.  A good example is in Chapter 3 when you’re cruising around a lake on an air boat.  You get a proper meshing of the engine whirring, and the water splash from the wake and the boat slapping up and down.  Majini (the “new” basic zombie) also make a nice thud when you run over them in the boat.

I had been eagerly awaiting this game since the end of last year.  I even “geeked out” and went to Gamestop’s midnight release to get it.  I still am of the opinion that RE:4 was one of the best games for the PS2 I ever played.  So, my expectations for RE:5 were fairly high.  I had played the demo several times prior to release, but all that did was whet my appetite.  The full game has not disappointed me at all.  As I have not yet played any form of co-op, I can’t speak to that.  Nor can I speak to the DLC available.  Nor have I attempted the Mercenaries or Versus modes yet.  I’m not that good yet.  Even so, there is replay value here.  After surviving a first play through, you should have enough stuff, upgrades, and points to spend, that you can be a bit more thorough in a second or thrid play through.

9.5/10

March 18, 2009

Bungling Banks get Billion$, Vets get the shaft

Filed under: Iraq, Law, Politics, World Affairs — deaconblue @ 3:18 am
Tags: , , , , , , ,

(Stupid WordPress didn’t put a link in for the Day by Day site.  So here it is: Day by Day)

So, the policy of the Obama administration seems to be, the bigger you fail, the more tax payer dollars you get.  AIG gets a hundreds of millions of bail out dollars, GM is about to get the same, and to help pay for all this, Obama wants to bill US veterans, particularly those wounded in combat for their medical bills.

Does this make any sense except to the nut cases in Berkley?  If there is one group of people that this country as a whole owes a nearly unpayable debt to, it is our veterans.  We, as a nation, should be paying for, with out question, whatever medical treatment these men and women need.  How can anyone think that having these people, who we have asked to risk the ultimate sacrifice for us, pay up front for their service related medical costs is “fair” or “just” or even sensible?

How’s this for a thought.  Instead of spending billions on chowder heads like AIG and GM, we instead use that money to fund the VA?  Let the big corporations fall apart into hundreds of little companies.  That’s how it supposed to happen.  And then let us pay off the real debts we owe to people who deserve to be repaid.

Several veterans organizations have sent a letter of protest to Obama over this.  They even had a meeting with Obama, Rahm Emmauel, Gen. Shinseki, and a couple of nigh useless bean counters.  From the news reports, the meeting was not very constructive, as American Legion National Commander David Rehbein came out of it “disappointed.”  You can read the actual letter HERE, and it is signed by the presidents of: The American Legion, AMVETS (American Veterans), Blinded Veterans Association, Disabled American Veterans, Iraq and Afghanistan Veterans of America, Jewish War Veterans of the USA, Military Officers Association of America, Military Order of the Purple Heart of the U.S.A. inc, Paralyzed Veterans of America, Veterans of Foreign Wars of the United States, Vietnam Veterans of America inc.

I still can’t wrap my head around this one.  It makes no sense what so ever.  More so in the whole “we support the troops” mantra that gets espoused.  This is not how you support the troops folks.  This is how you disuade them from stepping up when the time comes.  This is how you weaken the very people who defend this nation.  This is a morale killer people.  The worst thing is, it comes from our own government, not from enemy action.

Some links for those interested:

American Legion

VFW

AMVETS

Blinded Veterans Asscoiation

Disabled American Veterans

Iraq and Afghanistan Veterans of America

Jewish War Veterans of the USA

Military Officers Asscoiation of America

Military Order of the Purple Heart of the U.S.A. INC

Paralyzed Veterans of America

Vietnam Veterans of America INC

February 18, 2009

NY Politics, more of the same old same old

Well, it’s been an interesting 2009 so far here in the Empire State.  From the usual budget shenanigans, to the appointment of Kirsten Gillibrand to Joe Bruno’s “indictment” to David Patterson struggling for his political life.  And it’s only February!  So, where to start?

Oh, might as well go in order, so it’s the “budget” fiasco du jour.  Again, I’m somewhat wondering where to start.  Do I begin with Patterson’s “austerity plan,” or the back room dealings that have gone on between the all Democratic “leadership,”  or the ever worsening revenue shortfall predictions?  Feh.  Ok, let’s look at the budget revenue short falls.  What was once a $4billion short fall has grown to about $10billion.  Sure, it’s no where near California, but it’s still a huge change.  The whys of this all depend on who you talk or listen to.  It’s everything from the unstable stock market, to the lack of CEO bonuses (yes, that is an important revenue stream for NYS), to the middle and “upper” classes fleeing the state (due to property, income, business taxes, utility costs), to businesses fleeing the state, and everything in between.  So what does our Legislative “leaders” want to do?  Why exacerbate the problem of course by increasing taxes across the board, plus new fees and taxes.  What has been causing a steady decline in the state’s population over the past 30 years is the “remedy” Sheldon Silver and Malcolm Smith want to use to raise revenues.  The problem with this is that it’s a short term solution.  Yes, they can “close the gap” somewhat for a year, maybe two.  But beyond that, it will only serve to force more people, more businesses to relocate out of the State of NY, which then will worsen the already weakened revenue streams.  Even using the supposed cash forthcoming from the “stimulus bill,” it won’t actually solve anything.

David Patterson I think sees this, but is somewhat handcuffed by his party and politics.  He’s been quite vocal about wanting to avoid any “tax increases,” but that applies solely for income taxes.  He’s quite happy to raise taxes on products that are non-politically correct, or maybe nebulous to try and collect (Internet sales).  Patterson has even gone so far as to actually suggest budget cuts, and in very politicized programs.  But he’ll never get it past his “colleagues” in the Legislature and Senate.  Still, it’s better than I could have expected.

However, despite some very public “forward steps,” there has been a bit of a backslide.  To whit, the return to the smoke filled back room deals that characterized many a budget process of the past.  This was supposed to be the “new era” of “open and accountable government” in New York.  Well, that went out the door when Silver, Smith, and Patterson all met behind closed doors, with not even the minority leadership present.  This is a departure from the recent past, where at least the minority party leadership was present.  I’d lay odds that they won’t ever disclose any “member items” either when the time comes, but I doubt anyone would bet against it.

So this is what passes for leadership here in NY.  Lovely isn’t it?  We have David Patterson, the well intentioned, but still accidental governor, Sheldon Silver, the Manhattan Citycrat, beholden to several special interest groups as our Assembly “Leader,” and Malcolm Smith, another Citycrat, with the charisma of a wet paper towel.  The Republican side isn’t much better, at least state wide.  Dean Skelos?  A capable administrator, but that’s as far as it goes, and as far as he ever should have gotten.  Jim Tedisco could be something, but he’s too much of a fighting bull dog to really take the reigns (more on Tedisco below).  This doesn’t even cover the nitwits and whackjobs that comprise the majority of our Congressional delegation.

Speaking of the morass that is Congress, Patterson shocked many a pundit with his appointment of Rep.Kirsten Gillibrand to fill Hillary Clinton’s Senate seat.  With names like Andrew Cuomo and Caroline Kennedy being bandied around, “Gilly” was a long shot to most pundits and commentators.  More so, as other names mentioned had greater “party appeal,” and “fit the national agenda” of the Democrats.  But Patterson, to his credit, went against the grain, and nominated a moderate upstate Democrat to the seat.  How moderate is Gillibrand exactly?  Well, her appointment ticked off several Citycrats who sit in Congress, to the point of where they boycotted her nomination press conference.  Even Chucklehead Schumer looked a bit queasy, but he’s a power player, so he showed and spoke.  A quick note from Gillibrand’s nomination press conference.  Tom DiNapoli (State Comptroller) needs to shut his yap.  He nearly killed the whole event with his prattling.  He just doesn’t know when he’s gone over the edge, and someone needs to gag him before he does.

So, with Gillibrand leaving Congress for the Senate, there will be a special election to fill her seat on March 31st.  The parties have had their individual shake down sessions to determine the candidates.  On the Democratic side, we have Scott Murphy, a “venture capitalist” (with a mediocre at best track record) from Glens Falls.  On the Republican side, Assembly minority leader Jim Tedisco grabbed the nomination.  I haven’t read how Murphy got his nomination, the Democrat’s process was rather arcane, though some sort of weighted format was used.  Tedisco got the GOP nod by securing the support of the Saratoga and Rennselear County GOP parties, the two largest in the district.  By doing so, with the weighted romat used by the GOP, he out gained former minority leader, and gubernatorial candidate John Faso.  FWIW, I was hoping for Faso to get the nod, and take the seat.  It’s not that I don’t like Tedisco, I just thought the State was better served by having him remain Assembly minority leader, and having Faso go to Washington where his personal strengths would be best used.

This all has put Patterson in a difficult political position.  He’s getting plenty of flak from his own party as well as the GOP.  He’s getting beat in Quinnipiac polls in a theoretical primary against Andrew Cuomo, and is neck and neck in a theoretical match up against Rudy Guilliani.  Patterson is getting gruff from Silver and Smith, as well as loud mouth nimrods like Carolyn Maloney (over Gillibrand’s appointment).  Jim Tedisco has been hot on his heels over being excluded from the budget process, and even Dean Skelos has been seen on TV deriding the secretive nature of the triumvirate.  But he’s put the Democrat’s in the position of possibly losing a Congressional seat (the 20th), and perhaps even one of NY’s Senate seats to the GOP.  Tedisco can (and should) win the 20th, which had been held by Gillibrand.  As much appeal as Gillibrand has held in the 20th, I don;t think she can win State wide, between the growling of the NYC contingent, and the persistent rumor that Rep.Peter King (R-LI) will run for the seat.  If King does run, he should beat Gillibrand by a solid, but not spectacular margin in 2010.  He’s well liked in the City, and will have enough Upstate appeal to win.

Meanwhile, the allegations surrounding former Senate Majority Leader Joe Bruno have taken another twist.  The US Attorney has gotten an indictment on several charges against Bruno.  It is the “culmination”  of all the Spitzer inspired “investigations” when Bruno and Spitzer were at loggerheads.  At best these charges are tenuous.  At worst the spurious.  Even money says that 2/3 of the charges will be dropped, and Bruno gets acquitted of the rest.  If he doesn’t, then I hope the US Attorney turns his attention to all the other members of the NYS Senate and Assembly, as they are all equally guilty of exactly the same “charges.”  But I doubt this will happen, as the charges themselves are so nebulous as to be night impossible to get a conviction on.

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